Jan 03, 2010, 07:54 PM // 19:54
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#1
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Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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define dead
Do you think Guildwars is suffering from the death penalty (ie, -15%+)
LOL,
on a serious note, I see all these QQ threads or QQ reply's stating "GW is dead" how is it dead? Lions Arc is usually busy, like packed, most major cities in the game are packed.
even smaller towns and outposts are still a bit full, theirs a couple wheres theirs like 5-6 people.
my guild is usually full, and active. so some one please tell me how GW is dead.... because to me, its alive, it has a heart beat that is still beating strong, might get anxiety and have heart attacks around the holidays with the massive peak in numbers, but its still beating strong in my opinion.
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Jan 03, 2010, 07:59 PM // 19:59
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#2
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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My guild is dead, GW1 is not dead. It's got no subscription so people come and go all the time, thus making it impossible for the players to see server activity (you'd need a team of a few hundred people present in all outposts in all districts 24/7 to be able to gather some data about this). The shape of activity probably has some very low's and some very high's, with a lot of variation, so calling that "dead" doesn't seem right to me.
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Jan 03, 2010, 08:01 PM // 20:01
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#3
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Wilds Pathfinder
Join Date: Sep 2008
Profession: A/Mo
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some people still live in a time warp that was 4 years ago when everywhere was packed and the game was how it was....now that its old and changed (with the times) they cannot handle it..and call it 'Dead'...
its not Dead..the QQ's are just trying to bring back impossible gameplay XD
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Jan 03, 2010, 08:02 PM // 20:02
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#4
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: Servants of Fortuna
Profession: N/Mo
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A lot of "our" guilds will be dead because we are oldies. I know that with the recent sales at Target and on Steam, a lot of new players have joined. These new players might be joining newer guilds, or forming their own small ones with friends.
Guild Wars is far from dead, and honestly the only thing I think that will "kill" Guild Wars will be Guild Wars 2. Of course, then people are going to go back to GW1 to get HoM accomplishments so they can bring them to GW2.
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Jan 03, 2010, 08:07 PM // 20:07
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#5
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Lion's Arch Merchant
Join Date: Feb 2009
Profession: R/
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I think when people say GW is dead, they are comparing the activity of players now to the activity of players years ago ("good ole days"). Or they are just trying to make a dramatic and baseless statement.
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Jan 03, 2010, 08:08 PM // 20:08
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#6
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Here is one way to tell the game is dead.
Make a new character. Play through the campaigns with that character, in normal mode, playing only with PUGs.
I rest my case.
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Jan 03, 2010, 08:08 PM // 20:08
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#7
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Guild Wars has been "dying" and the sky has been falling since 2005 according to some people. Don't believe everything you read. The definition of "dead" to me would be ANet shutting down the servers completely, which would essentially terminate the game.
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Jan 03, 2010, 08:11 PM // 20:11
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#8
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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It's dead when developers stop caring about it and release a patch or two "when they feel like it". Which means "lol randomly".
Weekly updates, monthly updates, bi-monthly updates, skipping even those bi-monthly updates...
Chapters every six months, free content once in a while, chapters every year, rarely any content and poorly balanced, an expansion pack for PvE.
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Jan 03, 2010, 08:16 PM // 20:16
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#9
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Ravious
Guild Wars is far from dead, and honestly the only thing I think that will "kill" Guild Wars will be Guild Wars 2. Of course, then people are going to go back to GW1 to get HoM accomplishments so they can bring them to GW2.
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If I remember correctly, Jeffy said that once GW2 arrives you won't be able to transfer additional achievement from GW1 into GW2. Supposedly to reward the older players.
I don't call that a reward.
I call that a dumb idea.
On-topic:
I don't care if the game is considered dead or alive.
I think that speaks volumes about the state of the game.
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Jan 03, 2010, 08:24 PM // 20:24
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#10
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Krytan Explorer
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Quote:
Originally Posted by upier
If I remember correctly, Jeffy said that once GW2 arrives you won't be able to transfer additional achievement from GW1 into GW2. Supposedly to reward the older players.
I don't call that a reward.
I call that a dumb idea.
On-topic:
I don't care if the game is considered dead or alive.
I think that speaks volumes about the state of the game.
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Source?
1231234
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Jan 03, 2010, 08:25 PM // 20:25
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#11
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Krytan Explorer
Join Date: Jun 2005
Location: European Union
Guild: ADL
Profession: E/
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Some people simply seem unable to log off for as long as they believe they are deserting something.
It seems like some Stoneage hunter impulse. You only leave other humans behind if you really confirmed they are dead. The people trying to leave GW come to the forums to confirm the death, because their Stoneage hunter programming would not allow them to leave GW in any other event.
In our everyday life making such a weird decision about a product would appear strange, after all, we throw away stuff that is fine ever day. That is only because we have a rational bond to these items. But as games form more of an emotional bond over time, they appear to be subject to some DNA fragments that defy rationality. Which, in a 10.000 BC sort of way, would make perfect sense. Even an injured member makes the group stronger than a total loss.
From a "GW Entertainment Product" and "economy of fun" perspective it is, of course, utterly ridiculous.
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Jan 03, 2010, 08:28 PM // 20:28
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#12
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by upier
If I remember correctly, Jeffy said that once GW2 arrives you won't be able to transfer additional achievement from GW1 into GW2. Supposedly to reward the older players.
I don't call that a reward.
I call that a dumb idea.
On-topic:
I don't care if the game is considered dead or alive.
I think that speaks volumes about the state of the game.
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I've been reading that a LOT on the forums... but never have I heard that is true. Mostly its just a made up rumor created on forums to encourage the people to buy minis.
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Jan 03, 2010, 08:34 PM // 20:34
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#13
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Krytan Explorer
Join Date: May 2008
Location: Aberdeen, Scotland
Guild: We Gat Dis [HRUU]
Profession: E/
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Dead = no hp left
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Jan 03, 2010, 08:39 PM // 20:39
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#14
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Quote:
Originally Posted by Zahr Dalsk
Here is one way to tell the game is dead.
Make a new character. Play through the campaigns with that character, in normal mode, playing only with PUGs.
I rest my case.
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^^^^^^^^^^^^^
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Jan 03, 2010, 08:43 PM // 20:43
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#15
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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Quote:
Originally Posted by Chasing Squirrels
Source?
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Here is link
Quote:
Originally Posted by Jeff Strain Interview
Ten Ton Hammer: Will new players be able to go back and play through the original Guild Wars after the release of Guild Wars 2 in order to get those special items in the Hall of Monuments? Or will there be a cut-off point to that sort of content?
Jeff: I don't know exactly what the timing will be, but I will tell you that we aren't going to allow new players to Guild Wars 2 to go back and get those items in the Hall of Monuments. Our intent is to reward players who are playing Guild Wars right now. We have so many people who have stepped up to make Guild Wars successful and have invested so much time into their characters. The whole point of this [the Hall of Monuments] is to reward those gamers. We want to say, "Thanks for playing those one, two, or three years in our original game. We appreciate you guys getting into the game early, and we want to reward you for that."
So I can't imagine that we'll let somebody coming into Guild Wars six months after Guild Wars 2 ships and letting them have rights to all of the same opportunities our original players had.
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Jan 03, 2010, 08:47 PM // 20:47
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#16
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by Shadowspawn X
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That's 2007. In one of the most recent interviews (late 2009), someone from Anet suggested the opposite. I'l have to dig the link if needed.
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Jan 03, 2010, 08:57 PM // 20:57
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#17
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Frost Gate Guardian
Join Date: Dec 2009
Location: IGN: X Ghoul
Guild: Mega M O R P H I N Power Ranger [pR]
Profession: Rt/W
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Quote:
Originally Posted by Zahr Dalsk
Here is one way to tell the game is dead.
Make a new character. Play through the campaigns with that character, in normal mode, playing only with PUGs.
I rest my case.
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This ^ and when they stopped caring about pvp
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Jan 03, 2010, 09:00 PM // 21:00
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#18
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Wilds Pathfinder
Join Date: Nov 2008
Location: California
Guild: Lucid Spirits [LIFE]
Profession: N/A
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Guild Wars isn't ever going to be definitively "dead" for everyone until they shut down the servers. "Dead" is an individual thing.
When I first started playing (June '07), people were already proclaiming the game was dead. Once the old guard finished EotN, they lost interest, and many left. The game was no longer growing, and they were done with it. For me, however, everything was new. The world grew for me every time I bought a new campaign. Now that I have finished as much of the content as I care to (I could care less about clearing FoW or UW or anything), now that my friends have less time to play, the game is dying for me. But for those people who are completionists, the game is still very alive. And for those people that have just joined, the game has just been born. Only when people stop buying the game and everyone "finishes" will the game truly be dying (and ANet will cut off life support, I assume).
Also, I agree with 4thVariety. There's this instinct of not leaving something incomplete, and of not abandoning your tribe. I think that's why people in dead or dying guilds are more likely to quit. I know personally that the two things binding me to Guild Wars are my friends (if I could convince them to play WoW with me, I might leave GW1 behind forever) and my characters.
Speaking of characters, I'm not sure if anyone else has this, but at least with me there's this maternal instinct, this concept that my characters are my babies and abandonment will mean their death (which it will, really, since they won't live on in any other form). It's why I can't ever detach myself fully from GW1 until I see their legacies carried on or put to rest in GW2. But once again, I really have no idea if that is true for any other players.
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Jan 03, 2010, 09:03 PM // 21:03
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#19
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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Quote:
Originally Posted by Fril Estelin
That's 2007. In one of the most recent interviews (late 2009), someone from Anet suggested the opposite. I'l have to dig the link if needed.
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Please do , because to my knowledge that statement has never been disputed, except by players who never provide a source.
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Jan 03, 2010, 09:11 PM // 21:11
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#20
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by Masmar
Dead = no hp left
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Second. Dead = 0 health.
Guild Wars isn't dead. There are still plenty of good guilds in the game that will help you out when AI isn't enough or you want a genuine feeling of camaraderie.
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